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Chief Architect X12 - EN

48 bytes added, 16:07, 28 August 2021
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=Introduction=
The basic approach is completely different than in autocad. The whole software was invented to design residential buildings in it, not a universal CAD design program. (Computer-aided design). The big difference is that the rendered 3D image is created while drawing, unlike in autoCad. Every detail of the software is made up of building design, not drawing a building in it would be very difficult.
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=Using the GUI=
== Overview ==
3. Tools in a selected main menu toolbar. Eg in the picture the walls tools are selected, here you can choose from different wall categories. <br>
4. Manipulation tools for an object that has already been created and selected in the workspace. There are basic manipulation tools that appear for each object type and some that are specific to a particular object type, such as walls, you can connect walls to it with the "Connect Walls" tool. <br>
5. Select levels. Whatever your Whether you are in any view or 3D view, here you can choose which level to see. By default, we are at level 1. "A" (Atic) is the attic, while level 0 is the basement. <br>
6. Project browser: All open plans and layouts are shown here. <br>
7. <br>
== Active layer set ==
The last tab in the three tab window on the right is 'Active layer display options', which differs from 'Layer display options' in that if when you select an object, it will always show only the layers that are apply to a given item. For example, if you select a road, only the layers for the road will appear:
: [[File: ClipCapIt-210509-214205.PNG | 400px]]
Here we see not only the ones that are turned on, but everything that has to do with the path even when a particular layer is turned off.
To do this, zoom in on the wall-deck meeting in plan view, then drag in a 'Point to Point dimension':
: [[File: ClipCapIt-210409-215156.PNG | 150px]] [[File: ClipCapIt-210409-215310.PNG | 150px]]
Then select the 'Room divider' type side of the deck that makes up the deck. Move the mouse over the dimension number, it will change to a small hand, indicating that it can be overwritten. If we rewrite this here to 10, it will move the wall of the deck wall relative to the wall. So it always moves the active element relative to the inactive element between which the dimension line is.
: [[File: ClipCapIt-210409-215457.PNG | 150px]] [[File: ClipCapIt-210409-215527.PNG | 150px]]
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=== Copy Copying and move moving an item ===
If all items are selected, you can copy or move them using the 'Transform / Replicate object' ([[File: ClipCapIt-210416-002304.PNG]]) tool in the bottom menu by entering exact numbers along all axes.
: [[File: ClipCapIt-210416-003003.PNG | 460px]]
: [[File: ClipCapIt-210501-003839.PNG]]
You Custom points can add a custom point be added with the 'Place Point' in the top toolbar 'Point tools' ([[File: ClipCapIt-210501-003959.PNG]]) ([[File: ClipCapIt-210501-004037.PNG]])
Put the point somewhere, then a little X will appear there. From now on, all objects will rotate around this. If there are more than one, what is closer will matter:
=== Select elements items of the same type with a shif ===
On the structure tab, the most important thing for me was the Framing box:
: [[File: ClipCapIt-210326-223742.PNG]]
If you check that this is a '' 'Bearing wall' '', the automatic base builder will put a salt base or underlay wall under it. In addition, in the case of automatic joist assignmentallocation, it will start joists from the 'Bearing wall' perpendicular to the load-bearing wall.
=== Roof ===
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= Windows and doors=
== Windows ==
The easiest way to make a custom ledge is to put up with the height by drawing the desired ledge shape in 2D in sectional view. Place a 'Blackcipped cross section' in the middle of a window so that only the middle part of the window is in the section:
: [[File: ClipCapIt-210412-004427.PNG | 150px]] [[File: ClipCapIt-210412-004502.PNG | 300px]]
Then, in the 2D sectional drawing from Polyline ([[File: ClipCapIt-210412-004633.PNG | 130px]]), we draw the desired formatshape:
: [[File: ClipCapIt-210412-004755.PNG | 400px]]
It is practical to start the ledge shape from the bottom of the frame, because then the CA will put it there as well. Once we are done with the form, we can use the '' 'Add to library' '' ([[File: ClipCapIt-210412-004932.PNG]]) tool to add the new ledge shape to the library as a 2D molding. It will then appear in the '' 'User Catalog' ''. Give him a unique name.
'' 'Roof height' '': Here you can set how much the imaginary roof structure is above the top top -plate. If rafter becomes the roof (traditional structure) then this number would be 0, which means the rafter will sit on the top-plate.
: [[File: ClipCapIt-210424-141223.PNG]] [[File: ClipCapIt-210424-141438.PNG]]
If we want to make a truss roof, one where the ‘Eave’ is in line with the top-plat, as in the top figure, we need to raise the height of the roof. How much depends on the angle of inclination. The roof height can later be set individually for each roof ‘piece’ in the ‘Roof plan specification’ dialogs in a much more sophisticated way.
: [[File: ClipCapIt-210424-163722.PNG]]
{{note | You only need to draw a small piece of each roof segment, then connect these small pieces to the CA and the CA will make the 45 ° encounters at the corners and the encounters on the ride ( spine)}}
Then we can draw a roof over any wall. First, the baseline of the roof should be drawn on a section in the outer line of the ‘Structural layer’ of one of the walls. We can see that if we move the mouse to the outer line of the wall structure, it will jump in with a snap and become a little red hourglass.
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'' 'Structure' '':
This is the 3rd place where we can set the what material from which the roof pitch should be divided for the roof if we want a rafter roof. The truss roof cannot be generated by the CA itself.
: [[File: ClipCapIt-210424-214247.PNG]]
If you check the 'Build roof planes' check box, then click OK.
{{note | Like all generating tools in the CA, the 'Build roof' is such that if you don't check the 'Build roof planes' option and click OK, you just confirm the general roof settings. If, on the other hand, we ticked it and pressed it, we did not set some kind of property, but instructed the CA that the generation could now go. If we reopen the 'Build roof' tool, this ticker will not be checked because we have already generated it before. So this only applies to 'runtime', it just controls what the current OK button does. The other settings remain in 'Build roof', press OK to save}}
This will now be the latter two.
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== What are the materials ==
Materials play a very important role even in invisible components for two reasons:
* In the final, exact list of materials, non-visible elements are also included (concrete base, wooden frame, OSB covering, etc.)
: [[File: ClipCapIt-210529-004133.PNG]]
== Material types==
Interestingly, our settings can only be viewed by mothers in the 'User catalog'. It either gets material here by creating a new one or copying an existing one and then we can put it in here.
: [[File: ClipCapIt-210529-004354.PNG]]
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== OSB material (a good little example)==
OSB also has three resources in the 'Library browser':
: [[File: ClipCapIt-210529-183518.PNG]]
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==Production of custom objects and shapes (Symbol) ==
=== Overview ===
As you can see, there are both 2D and 3D objects in the built-in factory library. As I understand it, 2D objects are always used by extrusion in CA. For example, if we have a 2D object of this shape, we can turn it into such a 3D window sill automatically:
: [[File: ClipCapIt-210529-233340.PNG]]
Now we are regenerating framing. You will then generate the framing for both layers in the wall. If we remove the outer layers in a perspective view with the 'Delete surface' tool, we will see the slats below the backerboard and above the insulation:
: [[File: ClipCapIt-210529-233805.PNG]]
To get started in trust manufacturing, we first need to do the roof-plan and ceiling plain. The section between the two will be filled with the drawn trusses. The roof can be produced automatically or manually with the '' 'Roof tool' ''. And if a ceiling plain comes up on its own by itself above any room where it is checked to have a ceiling above it and that it does NOT give the ceiling the soffit, because that it would mean that it follows the line of the roof into which no cross-roof can be placed.
A prerequisite for a Truss-based roof is that there is no '' 'Birdsmouth' '' cutout on the rafters. To do this, check the '' 'Trusses' '' checkbox in the '' 'Build roof' '' dialog in the Roof / Specification window:
: [[File: ClipCapIt-210329-230454.PNG]]
As a result, both the Reise of plate and the Birdsmouth seat will be set to 0 in the '' 'Automatic birdsmouth birdsmou th cut' '' section.
: [[File: ClipCapIt-210329-231226.PNG]]
Turss can be drawn from the 'Roof framing tools' with the 'Roof truss' tool.
: [[File: ClipCap ItClipCapIt-210812-211458.PNG]]
All we have to do is draw the truss from the side of the roof plan we made earlier through the ridge to the other side. You don’t have to start right from the edge, CA will adjust to size based on the roof plan, fill the space between the ceiling and roof line, and create the web for it as well.
: [[File: ClipCapIt-210331-212054.PNG | 400px]]
Here the truss settings for the roof are in the Roof section. If the truss is already manufactured and you want to regenerate the web along the new settings, you need to regenerate the truss. To do this, open the truss specification (small blue door at the bottom left) then and check the 'Generaltruss rebuild' tab, check on the 'Force truss rebuildGeneral' option tab and click OK.
: [[File: ClipCapIt-210812-213215.PNG]]
This build function works the same as the other build check boxes, except that the check mark is not permanent, it merely tells the CA to perform the operation when you press OK. If we reopen the specification, the box will not be checked again.
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= Tips and Tricks=
== Deck before external insulation ==
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== Balcony beam and columns==
In the picture below, half of the balcony is in the air and there is a terrace below:
: [[File: ClipCapIt-210425-234714.PNG]] [[File: ClipCapIt-210425-234800.PNG]] [[File: ClipCapIt-210425-235028.PNG]]
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== Balcony with OSB-zet balcony cover ==
: [[File: ClipCapIt-210408-234734.PNG]] [[File: ClipCapIt-210425-233535.PNG]]
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=== Roof cover ===
We only want to put place one OSB floor on the outside L-shaped room. Therefore, in the 'Room specification' dialog, 'Floor under this room' is ticked on the 'General' tab, while 'Roof under this room' is also ticked. Therefore, a roof is automatically placed over if a roof is generated:
: [[File: ClipCapIt-210425-233714.PNG]]
: [[File: ClipCapIt-210425-233850.PNG]]
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Leaning == Sloped wall + straight railingaround the balcony ==
There are things you can't do with a built-in feature in CA. In this case, we have to improvise or model the given shape by hand. Eg the corner railing element shown in the picture below with the sloping wall, but above it the straight railing cannot be solved with the built-in tools. '' 'Bold text' ''
: [[File: ClipCapIt-210408-213101.PNG]]
The balcony railings shown in the picture are made up of a two-component wall, except for the sloping wall, that is, ie in the Specification dialog, on the General tab, check that this wall is primarily railing , and that the pony wall is checked on the Wall type tab, check the pony wall:
: [[File: ClipCapIt-210408-215827.PNG]] [[File: ClipCapIt-210408-215728.PNG]]
There are no three types of walls in the CA, the walls are made up of a maximum of two types and the division is always horizontal, but you can tell how high it should be. The railing wall is just that, the bottom wall type, the top railing (the railing is also a wall).
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== Stone fence with garden gate ==
Here is the full step-by-step description: https://www.chiefarchitect.com/support/article/KB-00874/placing-a-gate-in-a-terrain-wall.html
: [[File: ClipCapIt-210521-210018.PNG]]
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== Do not hang the outer Outer wall cover hangs below the button plate ==
=== What we want ===
: [[File: ClipCapIt-210521-210704.PNG]]
Dropped == Custom ceiling and above paved entrance above the entrancedoorway ==
{{note | You don't have to do everything from CA 'smart' objects. Use simple boxes if you get stuck and then extract the figure from the CAD detail drawing. I suffered the most with this because I wanted to solve it all with a CA ceiling. The bottom cover of the I-beam is finally a 3D box smoothly!}}
: [[File: ClipCapIt-210522-202236.PNG]] [[File: ClipCapIt-210521-220656.PNG]] [[File: ClipCapIt-210522-203836.PNG]]
Set the thickness to 13mm, this will symbolize the plaster and position it 20mm below the cushion wood of the beam to fit the cushion wood that provides the air gap. We will only draw it 'by hand' in the cross-section view.
: [[File: ClipCapIt-210522-211058.PNG]] [[File: ClipCapIt-210522-212004.PNG]]
{{warning | It was a big mistake that I wanted to wrap the bottom of the beam with 'Ceiling plane'. However, the 'Ceiling plane' cannot leave the outer plane of the 'main layer' of the wall, and since there is almost 20 cm of external insulation on the wall, the ceiling palne cannot be used to cover the outer insulation of the wall, in vain we try. pull it out, everything will jump back to the outer plane of the main layer of the wall above}}
As a final step, set the 'Sand
This is necessary in order to be able to give it a different floor structure than the living room has.
=== The walls run down to the bottom row basement ===
: [[File: ClipCapIt-210528-235935.PNG]]
Care must be taken that the three walls shown in the picture do not go all the way down to the basement, only to the ground floor. To do this, do two 'Cross sections', then grab the bottom of the walls and pull them to the desired height up to the ground floor level:
=== Sloping wall at in the top of the ladder stairwell ===
: [[File: ClipCapIt-210529-000540.PNG]]
The CA can follow the wall with the ladder at the edges of the stairs, but not between the two steps. That’s why I put the triangle on top of a 3D box that I covered with the wall material.
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= Terrain =
https://www.chiefarchitect.com/videos/watch/75/terrain-site-plan-basics.html?playlist=101 <br>
== Draw a terrain==
Go to the 'Terran Configuration' toolbar ([[File: ClipCapIt-210428-000840.PNG]]) in the top right corner of the toolbar and select the 'Create terrain perimeter' tool from the 'Terrain tool':
: [[File: ClipCapIt-210428-001122.PNG]]
If you want to display the length of the Terramin perimeter lines, first, as we saw in the previous chapter, under 'Default settings -> CAD -> General cad -> Display line length format', set it to show in meters and up to two decimal places.
Then open the 'Terrain specification' dialog for the completed terrain and check the 'Line syle' tab to show the length:
: [[File: ClipCapIt-210428-004538.PNG]]
The fence will then appear in the cross section, the posts of which will already mark the topography at the boundary of the given plot.
Now use the Line tool to connect the legs of the fence by holding down C, so you can draw at a free angle:
: [[File: ClipCapIt-210505-220127.PNG]]
Now select the new polyline and click on the 'Close polyline' ([[File: ClipCapIt-210505-220222.PNG]]) tool in the bottom menu to close the polyline. Now add two more breakpoints to the bottom section with the 'Break' tool from the bottom menu and format shape it into a triangle shape as shown in the figure below:
: [[File: ClipCapIt-210505-220917.PNG]]
The fence can now be deleted. Now drag a small line piece to the bottom right corner, this will be copied every 5 meters:
== Layout overview==
=== Create ===
The layout is always created from a layout template. Then we can send different views of the plan to any page of the layout. You can create multiple layouts for a plan. The layout is an independent file that we saved separately to the plan, so it is not part of the plan file. That is, every decent project contains at least one plan and one layout extension file, and the plan and layout live separately.
# * '' '' Current screen '' '': If you have zoomed in on a certain part of the view, you will pre-set the box created on the layout to show exactly as much inside the layout box as it does on the screen. was at the time of sending. Of course, the full view is still there, it just can't be seen anymore because the boundaries of the 'Layout box' are obscured. If I resized the layout box to a larger size, or set the scale of the display of the view in it smaller, more details would appear from the original view (so I say that in fact it is still only there.
# * '' '' Current screen as image '' '': This will create an image from the view that you will insert as an image. This thus requires a much smaller calculation, but cannot be modified later, nor does it follow changes in the model.
# '' '' Camera view options '' '': For for camera and cross section images only, specify how to change the 3D image or cross sectin drawing on the layout if the model changes.
# '' '' Scaling '' '': What should be the aspect ratio of the view relative to the paper size set for the layout. So it matters how much paper the blueprint will be printed on, it still comes from the layout template. By setting up scaling, you can know exactly how many units a unit has in a given ‘Layout box’ after printing. This should be chosen to best fit on that page of the printed blueprint. This can be changed later. More precisely at this point it is still quite difficult to know what the scale of the ‘layout box’ should be, we leave this at the default of 1:50 m.
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== Multi-page layout template + table of contents ==
https://www.youtube.com/watch?v=8B9VBrObzqs&t=1806s <br>
Not only can we put a 0. (static) page in a layout template, but we can pre-create the entire blueprint frame with blank pages so that we put only one placeholder on each page. The template will contain all the usual pages with titles, but the pages will be blank, only text boxes on each page will indicate what is right for that location.
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=== Save Layout Template ===
You can save it as a template in the menu '' '' File -> Template -> Sava as template '' '' menu. In the popup dialog, set only 'Client Info' and 'Revision entries' to be deleted, nothing else, because we used CAD things in the template, don't delete them.
: [[File: ClipCapIt-210516-112120.PNG]]
Then save it to the 'c: \ Program Files \ Chief Architect \ Chief Architect Premier X12 (64 bit) \ Templates \' folder with the name '' 'ISO1A 594x841-multi-page-Layout-Template' ''